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Old Sep 13, 2005, 12:50 AM // 00:50   #1
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Default Suggestion for Future "Tactics" skills.

As it stands, the usefullness of Tactics skills is very questionable to a primary Warrior in PvP. There are a few helpfull skills, but IMO, not enough to warrant invested skill points.

I suggest that there should be more AoE shouts, such as "Watch Yourself!" and "Shields Up!". If more Tactics skills were AoE shouts like this and not stances, I feel it might have a much better place in PvP.

Don't get me wrong, Desperation Blow and Thrill of Victory are decent skills, but they are overshadowed because they have the same damage modifications as Eviscerate and Executioner's Axe, yet a warrior would already have points invested in their weaponry and ToV is situational to boot.

Please consider Tactical Shouts in the future when the time comes to add new skills.
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Old Sep 13, 2005, 03:00 AM // 03:00   #2
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Actually I have a build that includes 3 Tactics skills along with 3 Axe skills. Now those skills aren't for damage, but they do help my build. The one stance I have is actually rather helpful.

I agree thought that the Tactics shouts are a bit lackluster as far as PvP go.
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Old Sep 25, 2005, 03:07 AM // 03:07   #3
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In my opinion, Tactics is one of the worst attributes (for the primary job that uses it...) for PvP purposes. I don't think it is hard to see that their aren't many Warriors using it in PvP, and there must be a reason for this. Come on A.Net, how bout balancing attributes to make them ALL worthy of use?

Some Tactics skills I also feel should be buffed...



"Thrill of Victory
If this blow hits, and you have more Health then target foe you strike for +10-34 damage"


This is basically a weaker version of Executioner's Axe, except it is situational, cost 5 energy, and has a 10s Recharge.



"To the Limit! - Shout
For each adjacent foe (maximum 1-5), you gain one strike of adrenaline."


Talk about underpowered skills... jeez. First off, it's situational - to get the maximum effect you have to be surrounded by 5 opponents. Now let's say you are ALWAYS surrounded by them when this skill is ready for use. It costs 5 energy and has a 20s Recharge.

Now let's compare this to another Adrenaline gaining skill - "For Great Justice!". It makes all your adrenaline skills charge twice as fast for 15 seconds and has a 45 second recharge.

If your sword/axe attacks at 1.33s for 15 seconds and all of them hit, you would have hit roughly 11 times. Assuming you get one strike of adrenaline normally from this and you are basically getting double adrenaline, you have now earned yourself 22 strikes of adrenaline with this skill. Compare that to "To The Limit!" which only gives you 5 Adrenaline (Although it's more fair to say it gives 10 Adrenaline because you can use it twice in the time it takes for "For Great Justice!" to recharge...)



"Deflect Arrows - Stance
For 8-18 seconds, you have a 75% chance to block arrows. This effect ends if you attack."


Alright... now this is just wrong. This doesn't seem to be meant for a Warrior profession at all. It costs 5 energy and has a 30 second cooldown. Compare that to Defensive Stance (For 10 seconds, you have +24 armor and you have a 75% chance to evade melee attacks. Defensive Stance ends if you use a skill). I suppose it's good if you are trying to get a ressurect off while trying to avoid being interrupted by rangers... but not much practical use besides that.



Again, I feel it's better if you take "Tactics" in a differant direction - Adrenaline-Based AoE defensive shouts. This would make tactics much more appealing than it is now. As it stands, it seems to be the ignored child in PvP, both by players and by A.Net.
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Old Sep 25, 2005, 07:08 AM // 07:08   #4
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They should also increase the AoE of shouts.
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Old Sep 25, 2005, 07:37 AM // 07:37   #5
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/Signed!

The very term tactics only allows the warrior to be tactical. There should be more defensive and offensive AoE shouts. Maybe half the radar radius.

Something along the lines of +dmg shouts and that sort would be great.
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Old Sep 25, 2005, 08:27 AM // 08:27   #6
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I have to agree.. What i miss alot is the chance to build a protection warrior using only warrior skills.. yes you can go secondary monk and have protection spells etc.. but i'd really like it if you didn't have to be secondary monk.. some skills that let you block attacks against target ally aslong as he's within X feet etc would be really nice =) and yes more AE shouts =D
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Old Sep 25, 2005, 10:55 AM // 10:55   #7
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I would really like to see some good defensive skills that are skillfully used.

For example:
Shield Block: 5e, instant, 10s rech.
Requires a shield. For the next 3 secs, block the next attack used against you (melee or ranged). If the attack was a "attack skill", Shield block is instantly recharged.

In other words, defensive skills that are powerful, but need to be used on reaction, like ranger interrupts.

It would also be a good idea if Tactics was capable of making a secondary warrior as viable in melee as a primary warrior. An example:

Duelist's Stance. 15e, instant, 10s rech
For the next 60s, your armour level is increased to 85 and you have a 25% chance to "Evade" attacks.

Such a skill would be useless to a warrior, but handy to my E/W
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Old Sep 25, 2005, 11:06 AM // 11:06   #8
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Quote:
Originally Posted by Rieselle
Duelist's Stance. 15e, instant, 10s rech
For the next 60s, your armour level is increased to 85 and you have a 25% chance to "Evade" attacks.

Such a skill would be useless to a warrior, but handy to my E/W

Why shouldnt I use this skill when playing with my warrior? If I have a 25% chance to evade attacks then I would use it...
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Old Sep 25, 2005, 01:06 PM // 13:06   #9
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Quote:
Originally Posted by Rieselle
Duelist's Stance. 15e, instant, 10s rech
For the next 60s, your armour level is increased to 85 and you have a 25% chance to "Evade" attacks.
Can you say "naked duels"?

Tactics has potential, but the skills they get have almost no use in PvP.

Fear Me. So two or three people lose a maximum of three energy. This is entirely useless unless your Inspiration Mesmer needs a (very) short break.

Deflect Arrows should have an effect similar to Whirling Defense, giving damage to adjacent foes whenever you block an arrow.

In addition, skills that work with other players would be amazing. For example, if two nearby Warriors both use Shield Stance, they recieve an additional duration, added armor, or +5% chance to block attacks for each additional person. Yes, if six Warriors got together, they could block all attacks for twenty seconds. And then you laugh because your enemy has a team of six Warriors that aren't IWAY. And then cry because every other group you fight is IWAY.

I agree, more AoE shouts would be nice. Perhaps something similar to Thorns that attackers are injured for ~10 damage whenever they hit you or something...
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Old Sep 25, 2005, 02:37 PM // 14:37   #10
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Tactics is only used for Healing Signet most of the time in PvP, that's how I see it. Many stances are useless.
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Old Sep 25, 2005, 03:02 PM // 15:02   #11
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Quote:
Originally Posted by LifeInfusion
Tactics is only used for Healing Signet most of the time in PvP, that's how I see it. Many stances are useless.
No. No No No. Heal sig gets you killed.

"Fear Me!" definately for IWAY and is solid elsewhere too.
"Watch Yourself!" if you're not using many adren skills and don't want to invest in tactics. (I read about a r/w QS ranger using this with 0 points in tactics, seemed good but we'll see)

Balanced Stance and Bonetti's Defense are solid choices for mo/w.
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Old Sep 25, 2005, 04:57 PM // 16:57   #12
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Quote:
Originally Posted by Everous
No. No No No. Heal sig gets you killed.
If you are a warrior, I fail to see what else you can use to heal you efficiently
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